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Narrativium
Dec 03, 2021

Narrativium

History-as-story vs History-as-complex-system-of-inputs-and-outputs; Spear Throws vs Carrier Bags.

Fate, and Other Non-D&D Games
Nov 29, 2021

Fate, and Other Non-D&D Games

Rambling writing, few conclusions, open to discussion

Casting Text Before Players
Nov 05, 2021

Casting Text Before Players

Fantasy Cows Still Say Moo

Combat, Utility & Sandboxing
Jul 21, 2021

Combat, Utility & Sandboxing

Thinking about decision-making in 5th Edition D&D

A Barbarous Tank
Jul 04, 2021

A Barbarous Tank

Very specific tactics for fun and profit.

The Myth of Balance
Jun 22, 2021

The Myth of Balance

Mostly about mechanics, this time around.

Games People Play
May 16, 2021

Games People Play

In which a variety of gaming related stuff is discussed, and the "publish" button is struck before any particular theme emerges.

Green Bastion
Apr 13, 2021

Green Bastion

A druid city, and the thinking behind it. Ruins, a giant tree, an island, a monastery.

Systems in Settings
Apr 03, 2021

Systems in Settings

Logistics and facilitation in fantasy settings. No, really, it's interesting!

What's the worst that could happen?
Mar 19, 2021

What's the worst that could happen?

Enabling impulsiveness, and the forward motion of narrative. Or: more failure, more fun.

Heliomar
Mar 08, 2021

Heliomar

Colonisation, Imperialism, and Cosmic Stuff. Also The Mummy, and a lack of spiders.

The City I Live In, The City of Angels
Mar 06, 2021

The City I Live In, The City of Angels

Settlements and cities in RPGs, and how much of the work put in is misguided.

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